About microtransactions and the people who defend them

Watching the ever-growing battlefront 2 scandal and people’s reaction to it, I began to involuntarily raise the ambient temperature with my blazing.
After cooling down and thinking for a while, I decided to write this canvas and express my opinion on this issue in it.

I will not consider here people who defend microtransactions, because they themselves donate, bend over and they like it.
People who take the defense side in this dispute usually operate with several arguments:
There have already been many single-player games with microtransactions, why did you jump on this one, but were silent about them??
There are hundreds of multiplayer games where donation decides why they can but BF2 cannot?
Studios need to make money.

Yes, not a big nonukcasinosites.co.uk/no-id-verification-withdrawal-casinos/ clarification, I’m considering microtransactions here in isolation from the quality of the game itself, regardless of whether it’s Garbage or Raisin.

So let’s start in order.
Single games with donation. Yes it was, is and, I think, will be. And there, donation is also very bad, and they were also scolded, there was simply no such hype. In most of the games released at the moment, microtransactions were taped on top of the game with blue tape, did not have a significant impact on the balance and gameplay, and most importantly, did not spoil the player’s feeling from the game.
We endured it, cursed, but endured it, and now we have waited: a new NFS has been released, where the game balance has already been changed and adjusted in favor of microtransactions. And this is no longer a bell, this is already an alarm bell – something has gone wrong! This is why there are so many donation scandals now.

Multiplayer with donation. People who say that there are hundreds of multiplayer games where donation decides usually cite free-to-play games as an example and are sincerely perplexed when this is pointed out to them. They say it’s double standards: scold for donating BF2 and praise Tanks, Dota, LOL, various MMOs and others. And this is what pisses me off the most.
Firstly, all free-to-play games are also criticized for donating, stronger or weaker, depending on the degree to which the pay-to-win system is introduced into the game, people simply also understand that this is a free game and the developers need to live on something
Secondly, scolding free-to-play games for donating is the same as finding an iPhone in the grass and scolding its previous owner for scratching the screen, buying a bad case, and in general this is the seventh iPhone and not the tenth. It’s like stealing a car and cursing about the dirt in the interior, poor technical condition or ugly color. You TAKE FOR FREE what people have invested a lot of money and years of work into, and continue to spend and support their game.
When you receive something that costs money for free, you must be prepared to pay something, either donate, or endure the donation.
This is the key difference: when you receive something for free, you cannot make any strict demands on it, you did not pay anything for it.
But when you bought a product on an equal basis with everyone else, you have a completely legal and moral right to demand compliance with certain rules, requirements, standards, wishes, respectful attitude towards yourself or something else.
This is the difference, what a free-to-play can afford (and by the way, many do not allow themselves to do this) is unacceptable for AAA at full price.

Well, the last point. Since I couldn’t find data on the game’s budget and the number of pre-orders, here will be only my guesses and logical conclusions.
People started talking about the sequel to Battlefront 2 almost immediately after the release of the first part, which means it paid off quickly and EA immediately smelled even more money.
From here the conclusion is that the second part will also pay off easily, after all, this is Star Wars.
And the advertising for the game was very good, epic trailers, stories from the developers about a SUPER MEGA BIG AND EXCITING game, about a story-based campaign that allows you to play as an empire, and covering 30 years of world history.
Fans were peeing boiling water in anticipation. So the game would pay for itself in copy sales.
Phew! seems to have spoken) I repeat once again, this is solely my opinion and my conclusions, as one of the greats said, it is no more important than any of yours in the comments.

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